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School of Motion - Premiere for Motion Designers Free Download
School of Motion – Rive Academy Volume 2 Free Download

School of Motion - Rive Academy Volume 2

School of Motion – Rive Academy Volume 2 Free Download

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School of Motion – Rive Academy Volume 2 is a professional-level online training course designed to help motion designers, animators, and UI/UX designers master Rive, the real-time animation tool used for creating interactive and dynamic animations for apps, games, and web platforms. This is the second volume in the Rive Academy series, following Volume 1 which covers the basics. Volume 2 dives deep into advanced animation workflows, state machines, interactivity, and real-world production techniques.

Below is a detailed breakdown of the course:


Overview

Rive Academy Volume 2 focuses on building responsive, interactive, and production-ready motion systems using Rive. While Volume 1 teaches the fundamentals—like the interface, timeline, keyframes, and basic character rigging—Volume 2 is where students start creating dynamic, interactive motion design integrated into real products.

The course is built in collaboration with the Rive team themselves, ensuring that it’s both up-to-date and technically accurate.


What You’ll Learn

1. Advanced Animation Concepts

  • Deep dive into Rive’s keyframe system, interpolation, and animation blending.

  • Using nested animations and component hierarchies to create reusable motion logic.

  • Understanding advanced curve manipulation for precise timing and fluid movement.

  • Optimizing animation playback and responsiveness for mobile and web.

2. Working with State Machines

  • A large portion of Volume 2 is devoted to Rive’s State Machine, which is the backbone of interactive animation.

  • Learn how to create complex logic flows where animations react to user input.

  • Build conditional animation transitions—like character reactions, button feedback, and UI hover effects.

  • Create looping and interruptible animations, essential for games or apps with continuous user interaction.

  • Connect triggers, booleans, and number inputs to create intelligent behavior without writing code.

3. Interactivity and Logic

  • Learn to design real-time reactive animation systems that change based on user behavior.

  • Master event-driven animation—where clicks, swipes, and touches trigger specific actions.

  • Combine artistic animation principles (timing, anticipation, easing) with interactive feedback systems.

  • Integrate Rive animations into live apps or websites via APIs or frameworks like Flutter, React, and Unity.

4. Rigging and Constraints

  • Advanced rigging techniques using constraints, deformers, and bones.

  • Create highly flexible rigs for UI icons, game characters, or interactive mascots.

  • Set up inverse kinematics (IK) for realistic character or object motion.

  • Build rigs that allow for dynamic deformations—for example, squashing/stretching effects based on input.

5. Real-World Projects

Students will complete multiple production-level projects:

  • Interactive Character Animation: A mascot that responds to hover, click, or tap gestures.

  • Dynamic UI Elements: Buttons, toggles, loaders, and menu icons with smart motion feedback.

  • Reactive Motion Graphics: Abstract shapes or logos that respond to audio, mouse movement, or variables.

  • Mini Game Prototype: A fully functional, animated interaction system using Rive state machines.

Each project includes step-by-step walkthroughs, downloadable assets, and implementation examples (for web, mobile, and game engines).


Who This Course is For

  • Motion Designers: Looking to transition from traditional keyframe animation (After Effects) to real-time animation.

  • UI/UX Designers: Who want to enhance app interfaces with responsive motion design.

  • Developers & Game Designers: Interested in integrating Rive animations directly into codebases.

  • Interactive Artists: Who want to blend storytelling, motion, and real-time control.


Course Format

  • Instructor-led videos: Each module is taught by industry professionals from School of Motion and Rive.

  • Project files included: Every lesson includes the .riv source files and assets.

  • Assignments: Hands-on exercises that challenge you to apply the concepts.

  • Quizzes and checkpoints: To reinforce learning before progressing.

  • Community access: Direct access to a private forum and School of Motion’s Discord community for peer reviews and feedback.

  • Certificate: Upon completion, you receive an official School of Motion + Rive Academy certificate.


Technical Skills Covered

  • Rive Animation & Rigging

  • State Machines

  • Constraints & Bones

  • Event Triggers & Logic

  • Interactive UI Motion

  • Integrating Rive Animations with Flutter / React / Unity

  • Real-time Optimization Techniques

  • Animation System Debugging


Outcome

By the end of Rive Academy Volume 2, students are expected to:

  • Build fully interactive, production-ready animation systems.

  • Implement Rive animations in apps and games.

  • Think like both an animator and a systems designer—merging art and logic.

  • Create responsive designs that enhance UX through motion.

This course transforms traditional animators into real-time motion designers capable of creating smart, living interfaces—a vital skill for the future of motion in digital products.

School of Motion – Rive Academy Volume 2 Free Download

https://pixeldrain.com/l/h4aeRGNw

https://zeroupload.com/folder/3e02ea3e6a66800cb47671299a36619c/School_of_Motion_-_Rive_Academy_Volume_2

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School of Motion - Premiere for Motion Designers

School of Motion - Premiere for Motion Designers Free Download