Plasticity Car Modelling Course – Nikita Kapustin Free Download
Plasticity Car Modeling Course by Nikita Kapustin – A Complete Breakdown
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3D car modeling is a demanding skill that requires precision, understanding of surface flow, and the right tools. Nikita Kapustin’s Plasticity Car Modeling Course is built for artists and designers who want to master hard-surface automotive modeling using Plasticity, a NURBS-based modeling software known for its clean workflow and CAD-like precision.
Why This Course Stands Out
Most 3D modeling courses rely on polygon-based tools like Blender or Maya. This course takes a different route, focusing entirely on Plasticity, which is gaining attention for its speed and intuitiveness in industrial and automotive design.
Kapustin doesn’t waste time on fluff. He gets straight to the point—how to build complex, manufacturable car surfaces with clean geometry using professional workflows. If you’re tired of mesh cleanup and pinching issues in poly modeling, this course is your answer.
What You’ll Learn
Here’s a breakdown of the main skills taught:
✅ Complex Car Surface Modeling
Learn how to model smooth and tight surfaces without fighting topology.
Master curvature continuity and precise edge definition.
Focus on realism and manufacturability.
✅ Plasticity-Specific Workflows
Use Boolean operations and fillets to your advantage.
Understand sketch constraints, surface trims, and shell creation.
Apply CAD-style logic to artistic modeling tasks.
✅ Real-World Car Design Techniques
Build from blueprints and reference images.
Structure the model in layers and groups for efficiency.
Prepare models for export into Blender, Fusion 360, or rendering engines.
✅ Clean Export for Rendering
Export watertight geometry for rendering in Blender, Octane, or KeyShot.
Discusses STEP and IGES formats for CAD-friendly workflows.
Course Contents
Over 5 hours of video content broken into bite-sized lessons
Modeling a full concept car from scratch
Hands-on project files included for practice
Lifetime access to content and future updates
Each lesson is straight to the point, showing actual workflows rather than theoretical lectures. Ideal for those who learn best by doing.
Who Should Take This Course?
This course is ideal for:
Blender artists wanting to branch into CAD-style workflows
Industrial designers seeking a fast, artistic modeling approach
3D car modeling enthusiasts who want cleaner results than polygon modeling allows
Concept artists working on vehicles for games, films, or industrial prototypes
No prior Plasticity experience is required, but familiarity with any 3D modeling software will help.
Software Requirements
Plasticity – The course uses the paid version for advanced tools like fillets and Booleans.
Optional: Blender, KeyShot, or any rendering tool for final presentation.
Plasticity Car Modelling Course – Nikita Kapustin Free Download
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