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CGMA - Intro to Asset Creation for Games

CGMA – Intro to Asset Creation for Games (Premium) Free Download

CGMA – Intro to Asset Creation for Games (Premium): Build Game-Ready Assets from Scratch

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If you’re an aspiring 3D artist or game developer looking to break into the gaming industry, Intro to Asset Creation for Games [Essentials] by CG Master Academy (CGMA) offers a comprehensive foundation. Led by industry veteran Ben Keeling, known for his work on Star Wars, Halo, and Suicide Squad, this 9-week self-guided course immerses you in the world of 3D asset creation, from concept to in-game implementation.

🎮 Course Overview

  • Instructor: Ben Keeling (Lead Environment Artist at Respawn)

  • Duration: 9 weeks (self-paced)

  • Skill Level: Intermediate

  • Format: Pre-recorded videos with weekly assignments

  • Software: Blender (or equivalent)

  • Prerequisites: General interest in 3D modeling or game design

  • Price: $149

  • Access: Lifetime access to course materials

  • Estimated Weekly Commitment: 10–15 hours

This course is designed for individuals with a foundational understanding of 3D modeling who wish to delve deeper into asset creation for games. It offers a blend of industry insights and practical exercises, culminating in a portfolio-ready project.

🧠 What You’ll Learn / Course Structure

Week 1: Introduction to the Gaming Industry

  • Explore the history and evolution of video games

  • Understand current industry trends and career paths

  • Recognize the impact of 3D artists in game development

Week 2: Reference Gathering and Prop Blockout

  • Collect and analyze references for a nature-inspired hard surface robot

  • Create initial greybox models to establish proportions and design

Week 3: High Poly Leg Modeling

  • Develop detailed high-poly models focusing on the robot’s legs

  • Apply advanced modeling techniques to enhance realism

Week 4: High Poly Head and Body

  • Continue high-poly modeling for the robot’s head and torso

  • Integrate design elements to complete the full robot model

Week 5: Nanite In-Game Mesh

  • Understand Nanite technology and its application in game meshes

  • Learn about texel density, geometry optimization, unwrapping, packing, and baking

Week 6: Texturing

  • Gather references for realistic textures

  • Create and detail smart materials

  • Explore hand-painting techniques for unique textures

Week 7: Rigging

  • Construct armatures and basic bones

  • Develop specialized rigs for legs, tendrils, and wings

  • Finalize and tidy up the rig for animation

Week 8: Animation

  • Gather references and brainstorm animation ideas

  • Create poses using the Action Editor

  • Block out and finalize a flying animation

  • Perform test renders for the animation

Week 9: Presentation

  • Set up basic and complex scenes for presentation

  • Focus on lighting setup for mood and clarity

  • Perform test renders and export final renders

  • Enhance work with post-processing techniques


🧰 Tools & Software

  • Blender (or equivalent 3D modeling software)

  • Adobe Substance 3D Painter for texturing

  • Unreal Engine 5 for implementing Nanite meshes

  • PureRef for reference gathering

  • Marmoset Toolbag for rendering and presentation

Note: While the course primarily uses Blender, students can adapt lessons to other 3D software they are comfortable with.


👨‍🏫 About the Instructor

Ben Keeling is a seasoned environment artist with over six years of experience in AAA game development. His portfolio includes work on renowned titles such as EA’s Need for Speed, Sony’s VR Worlds, and Halo Wars 2. Currently, he serves as a Lead Environment Artist at Respawn Entertainment. Ben’s teaching approach combines industry insights with practical techniques, making complex concepts accessible to students.


🎯 Who Should Enroll?

  • Aspiring 3D artists aiming to enter the gaming industry

  • Intermediate-level modelers seeking to enhance their asset creation skills

  • Game developers interested in understanding the asset pipeline

  • Artists looking to build a portfolio with game-ready assets


📌 Final Thoughts

CGMA’s Intro to Asset Creation for Games [Essentials] offers a structured and comprehensive pathway into the world of 3D asset creation. With guidance from industry expert Ben Keeling, students will not only learn the technical aspects of modeling, texturing, rigging, and animating but also gain insights into the gaming industry’s dynamics. By the end of the course, participants will have a polished, game-ready asset to showcase in their portfolios, positioning them for opportunities in the gaming sector.

👉 Enroll now at CGMA – Intro to Asset Creation for Games [Premium]

CGMA – Intro to Asset Creation for Games Free Download

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