Uefy 2.0 Script for Blender 2.8 Full Version

Uefy 2.0 Script for Blender 2.8 Full Version

Uefy is a python script made for Blender 2.8 that enables rigify addon to export an Epic Skeleton compatible bone hierarchy. You can quickly rig and export any character and create new animations for Unreal Engine from Blender.

Do hours of work in mintues!

The script also has some automation tools to pose the character and config the metarig for a quick turnover.

Why?

I made this script primarily for my own project based on Unreal Engine 4. As an indie developer it is not feasible for me to purchase Maya, just to use the ART tool provided by Epic Games for rigging characters.

Blender provides a great free and open source alternative.

However default bone hierarchy made by Blender’s rigify addon causes issues with Unreal Engine. This script modifies the output to make it compatible. Providing an advanced rigging solution for Unreal Engine 4 without the need for expensive software.

Feature List

Auto Weight Transfer*Automatically Transfer existing weight painting to new skeleton from compatible characters
Auto Config Metarig*Automatically modify the metarig to match Epic Skeleton bone chain and add primary and secondary twist bones.
Auto Pose Metarig*Automatically pose the metarig limbs to target character’s pose with the click of a button
Auto Pose Character*Automatically pose compatible target character’s limbs to match pose of UE4 mannequin (A-pose)
Full Facial Rig SupportFull support for Rigify facial rig, automatically streamlined and efficient bone hierarchy
Supports UE4 MannequinImport UE4 mannequin into Blender have it fully rigged with rigify and ready to export back to UE4 within minutes
Supports Custom charactersUse your own Custom made characters that have a similar bone structure and weight paints as the UE4 mannequin
Supports Fuse CC charactersImport a default Fuse CC character rigged with Mixamo’s service and have it fully rigged with rigify and ready for UE4 within minutes.

BONUS: will auto add Hand and Foot IK and twist bones for full compatibility with Epic Skeleton. Supports Root Motion!

Partially Supports Paragon CharactersImport a Paragon character and have 80% of the work done to a fully rigged character within mintues

Not tested

Uefy 2.0 Script for Blender 2.8 Full Version

Please read FAQ if you need basic help.