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UV Lattice

UV Lattice v1.0 Addon for Blender Full Version Free Download

UV Lattice 1.0 for Blender — Take Complete Control of Your UV Edits

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Working with complex UV layouts in Blender can get tedious, especially when you’re trying to shape them precisely over curved surfaces, tweak distortions, or align textures without introducing warping. UV Lattice 1.0 is designed exactly for this: it brings a free-form, lattice-style toolset into the UV Editor so you can sculpt and refine your UVs like you do geometry — but inside the UV space.


What Is UV Lattice 1.0

UV Lattice 1.0 is an add-on that sits inside Blender’s UV Editor and allows you to wrap a controllable lattice (a grid of control points) around selected UV islands. Once bound, you can move, scale, skew, pinch or deform that lattice and the UVs below will follow — giving you fast, precise deformation control. Superhive (formerly Blender Market)+1
Unlike standard UV tools where you move individual UV vertices, this method lets you treat the UV islands as a deformable surface — ideal for smoothing distortion, aligning texture flow, or fitting islands to fabric, straps, or curved assets with ease.


Key Features

  • Lattice-based deformation: Automatically creates a lattice around selected UVs (you choose subdivisions). You can then manipulate the lattice handles to deform the UVs beneath. Superhive (formerly Blender Market)+1

  • Flexible binding and unbinding: The lattice can bind to any shape or orientation. You can reposition the lattice, rebind, or unset the binding as you iterate. Superhive (formerly Blender Market)

  • Subdivision control: Add vertical/horizontal subdivisions to the lattice grid so you get finer control in dense UV regions or coarse control in simpler areas. Superhive (formerly Blender Market)

  • Interpolation modes: You can switch between bilinear (fast and predictable) and Catmull-Rom (smoother, softer deformation) interpolation for how UVs are deformed under the lattice. Superhive (formerly Blender Market)

  • Native workflow integration: It behaves like a modal operator in Blender’s UV Editor — you select UVs, hit the “UV Lattice” button, manipulate, then apply. No lengthy setup. Superhive (formerly Blender Market)


Why It’s Useful

  • Precise UV correction: When you have distortion in UVs (for example on curved straps, belts, cloth, organic forms) you can quickly warp the UV island to reduce stretching or align texture features.

  • Faster iteration: Instead of repositioning dozens of UV vertices manually, you deform the lattice once and the entire island reacts — saving big time.

  • Cleaner workflow for stylised assets: If you build stylised game props, cloth accessories or stylised characters, UV Lattice gives you control over texturing flow and wrinkle direction without fighting raw UV tools.

  • Better texture alignment: For assets with patterned textures (stripes, logos, repeats) you can adjust UVs so the pattern lies cleanly across surfaces using lattice deformation rather than brute-force vertex movement.


Ideal Use Cases

  • A strap accessory wrapping around a character’s arm: you unwrap the strap, bind the UV island with a lattice, then skew and curve the UVs to match strap curvature without distortion.

  • Furniture upholstery or fabric where texture lines must follow seams or folds: use UV Lattice to bend UV islands so pattern flow matches geometry.

  • Stylised game props with painted textures: skew UVs subtly so the painted texture sits aligned on curved surfaces rather than warped.

  • Handmade environment assets with repeated pattern decoration: align UV islands precisely so seams or patterns remain consistent.

  • Modelling accessories (belts, bags, bands) where UVs need to wrap cleanly around complex surfaces: lattice gives you that control.


Things to Consider

  • The tool is powerful, but good results still depend on clean UV topology and proper unwrap to start with — if your UVs are extremely chaotic, the lattice may not fix all distortion by itself.

  • For very complex meshes or extremely dense UV islands, too many subdivisions in the lattice may impact performance or become cumbersome.

  • Since you’re deforming UV space, you must still check texture stretching or artifacts in your final render or engine view — deformation looks correct in UV Editor but may reveal texture mis-alignment in surface space.

  • If your workflow includes heavy baking, trims, or game engine LODs, ensure your UV deformations remain valid for export (no overlapping UVs, clean islands).

  • The add-on works within Blender’s UV Editor, so if you switch between Blender and other tools you’ll need to ensure consistent UV handling.


Final Thoughts

If you frequently work with UVs in Blender and find yourself fighting distortion or wasting time aligning islands, UV Lattice 1.0 is a smart tool to add to your workflow. It gives you a fresh way to approach UV adjustment — one that treats UV islands like deformable surfaces rather than static sets of vertices.

For modelers working on accessories, props, fabric, stylised meshes or production-ready assets where texture alignment matters, this add-on will make your life easier and your results cleaner.

With intuitive controls, subdivision flexibility and interpolation modes, you get both power and precision. If UV flow and texture alignment are constant bottlenecks in your pipeline, UV Lattice 1.0 offers a clear shortcut to smoother, faster results.

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