Bendy Limbs Rig for Cinema 4D Full Version Free Download
- Rigging for the non-rigger
- The fastest & easiest way to rig your characters
- Rig a bendy limbs style character in seconds
- One click walk cycles using CMotion
- Removes all the complex rigging concepts
- Rig & animate all types & styles of characters
Bendy Limbs Rig for Cinema 4D – Full Feature Overview
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This plugin is built to enable fast, flexible rigging of characters with “rubber-hose” or bendy arm/leg style limbs. It’s particularly useful for those who want stylized, cartoony characters without diving deep into joint rigging or weight painting.
Key Capabilities
Fast Setup with Separated Limbs
Characters are rigged by placing markers on different body parts (head, torso, arms, hands, legs, feet).
You use separate mesh objects for limbs, hands, etc., rather than a single mesh that requires skinning.
Non-Joint Rig / No Weight Painting
It avoids the traditional joint-based skeleton + weight painting workflow.
Instead, it uses deformers/controllers and the built-in Character Object in Cinema 4D.
One-Click Walk Cycle (CMotion Integration)
After rigging, you can apply a walk cycle with one click using CMotion, making character animation quicker.
Advanced Control Features
Adjustable bend sharpness for arms and legs.
Taper and curvature control along limbs (arms, legs, torso, head).
Wrist bend control.
Limb parenting controls (you can adjust hierarchies/connectivity).
Sample Rigs & Tutorials
Includes example character rigs to help you understand how to set up different styles.
Tutorials cover both basic setup and more advanced features so you can adapt the rig to your needs.
Compatibility
Works with Cinema 4D Studio, version R17 and higher.
Supported on both Windows and Mac.
Workflow & How It Works
You prepare your character model with separate mesh objects for each limb/part.
Define markers in the plugin interface to link these mesh pieces to body parts.
Press a setup button that generates the rig: controllers, deformers, etc.
Drag and drop your limb meshes into their respective controller placeholders.
Adjust bend, taper, curvature settings to get the style you want.
Use CMotion to quickly generate a walk cycle or animate manually.
Advantages & Ideal Use Cases
Great for stylized/cartoon animations: rubber-hose, bouncy, exaggerated movement.
Useful for beginners or those who hate weight painting and joint rigging.
Fast prototyping: you can rig and animate a stylized character very quickly.
Motion graphics, shorts, animated logos, indie games etc., where stylized character movement is needed.
Limitations & Things to Watch Out For
Because it’s not joint-based, some deformation fidelity (especially for more realistic anatomy or close-ups) might not match traditional rigs.
Requires separate objects for limbs/parts; if your character is one single mesh, you’d need to separate it.
The system expects controller hierarchies set up correctly; misplacing limbs may lead to distortions.
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Bendy Limbs Rig for Cinema 4D Full Version Free Download
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