JangaFX LiquiGen v1.2.0 Full Version Free Download
JangaFX LiquiGen v1.2.0 is a real-time liquid simulation application designed for creating high-quality water, splashes, foam and other fluid effects for games, animation, visual effects and motion graphics. Developed by JangaFX, LiquiGen uses GPU-accelerated simulation and a node-based workflow to let artists build liquid effects, adjust their behaviour interactively and export production-ready assets.
The software is designed to simplify liquid simulation without requiring users to rely entirely on complex, traditional simulation workflows. Artists can create effects ranging from flowing water and dramatic splashes to viscous substances such as blood, ketchup and slime. Real-time meshing and an integrated renderer make it possible to preview and refine the appearance of simulations within the application.
Version 1.2.0, released on 14 October 2026, introduces several workflow improvements, including holdout support in rasterized rendering, enhanced camera controls, CSV gradient export and fixes for rendering and simulation-related issues.
The official product page is available at JangaFX LiquiGen.
What Is JangaFX LiquiGen?
LiquiGen is a dedicated tool for creating liquid simulations with an emphasis on real-time interaction and game-ready output. Its interface is built around a node graph, allowing users to assemble simulation setups, configure parameters and observe the results as they work.
Unlike workflows that require exporting a simulation to another application before previewing its appearance, LiquiGen includes real-time meshing and a renderer for evaluating the result inside the software.
The application is particularly useful for artists who need liquid effects for games, cinematic sequences, product visualisation and other projects where fluid movement needs to be both visually convincing and practical to export.
Key Features of LiquiGen v1.2.0
Real-Time GPU-Accelerated Simulation
LiquiGen uses the GPU to accelerate liquid simulation and provide interactive feedback while artists adjust their setups.
Users can modify simulation parameters, experiment with forces and refine fluid behaviour without relying exclusively on lengthy offline processing. This makes it easier to explore different effects and iterate towards the desired result.
The software supports a range of liquid appearances, including water, blood, ketchup and slime. The final behaviour depends on the simulation settings and the properties configured for the effect.
Node-Based Simulation Workflow
LiquiGen uses a node-based interface inspired by JangaFX’s EmberGen workflow. Artists can connect simulation components to build and modify their setups visually.
This approach helps keep complex effects organised and makes it easier to understand how different parts of a simulation interact. It also allows users to revisit individual nodes and adjust parameters without rebuilding the entire setup.
The interface is intended to make liquid simulation more accessible while still providing controls for detailed visual refinement.
Real-Time Meshing and Liquid Rendering
The application includes real-time meshing, which converts simulated liquid particles into a continuous surface suitable for rendering and export.
Its integrated renderer allows artists to preview the appearance of the liquid while adjusting the simulation. This is useful when refining splashes, surface shapes and other details that strongly influence the final result.
The combination of simulation, meshing and rendering in one application helps reduce the need for repeated transfers between separate tools during look development.
Game-Ready Asset Exports
LiquiGen provides export options designed for both real-time game engines and film-oriented workflows. Supported formats include:
- Alembic caches: Export particle, mesh and foam data for use in compatible 3D applications.
- Mesh flipbooks: Package animated mesh data for game-ready effects.
- Vertex Animated Textures (VAT): Store vertex animation information in textures for supported real-time workflows.
- Image sequences and flipbooks: Export image-based animations in formats such as EXR, PNG and TGA.
- Normal maps and refraction maps: Provide additional surface information for compatible rendering pipelines.
- Animated decals: Support animated surface effects in suitable workflows.
These export options allow artists to choose a representation suited to the target application, visual quality requirements and performance budget.
Import Animated Meshes
LiquiGen supports importing FBX and Alembic animated meshes for use as emitters and colliders.
This enables artists to incorporate externally created geometry into their liquid setups. For example, an animated object can influence the movement of liquid or provide a source for generating an effect.
Using imported animation can help integrate fluid simulations into larger scenes without requiring all geometry and motion to originate inside LiquiGen.
What’s New in LiquiGen v1.2.0?
The version 1.2.0 release focuses on usability, viewport controls, rendering reliability and export workflow improvements.
Holdout Support in Rasterized Rendering
LiquiGen 1.2.0 adds holdout support to rasterized rendering mode. Holdouts can help control which parts of a render remain visible, making this functionality useful for compositing workflows that require separation between foreground elements and other rendered content.
Improved Camera Controls
The update introduces several camera navigation improvements, including separate pivot modes for orbiting and zooming. Users can navigate around the cursor, the selected objects or a custom pivot point.
A camera settings dropdown also provides quicker access to pivot settings, ground-pivot behaviour and relative-speed controls. Seamless operation switching makes it possible to change between camera operations without first releasing every keyboard or mouse button.
These changes make navigating and inspecting complex simulation scenes more flexible.
CSV Export for Colour Gradients
Version 1.2.0 adds CSV export support for colour gradients. This provides another way to save gradient data for use in compatible workflows and external tools.
The release also improves timeline key controls, imported mesh animation visibility and viewport statistics presentation.
Rendering and Stability Fixes
The update addresses several issues affecting rendering and exports, including render-pass bugs and cases where large exports did not finish. It also fixes problems involving orthographic projection, whitewater diagnostics, animated backplates and imported models.
These corrections are intended to make everyday simulation, preview and export workflows more reliable.
How to Use LiquiGen
A typical workflow begins by creating a simulation setup and selecting the desired liquid behaviour.
- Create a node graph: Assemble the components needed for the simulation.
- Configure the liquid: Adjust simulation parameters and forces to establish the desired movement.
- Preview the result: Play the simulation and refine its appearance using real-time meshing and rendering.
- Add scene interaction: Import compatible animated meshes when external objects need to act as emitters or colliders.
- Choose an export format: Select Alembic, mesh flipbooks, VAT, image sequences or other supported outputs according to the target application.
- Integrate the effect: Import the exported asset into the intended game engine, compositing application or 3D workflow.
LiquiGen includes 20 example projects to help users understand its interface and learn from existing simulation setups.
Compatibility and Version Information
- Software: JangaFX LiquiGen
- Version: 1.2.0
- Release date: 14 October 2026
- Primary purpose: Real-time liquid simulation and asset generation
- Rendering: Integrated real-time renderer and rasterized rendering mode
- Export formats: Alembic, mesh flipbooks, VAT textures, EXR, PNG, TGA and additional supported data types
- Official website: jangafx.com/software/liquigen
LiquiGen is available for Windows, Linux and macOS on Apple Silicon. Consult the official download page for current system requirements, installation instructions and supported hardware.
Who Can Benefit from LiquiGen?
LiquiGen is intended for game developers, technical artists, VFX artists, motion designers and 3D creators who need liquid effects that can be generated and exported efficiently.
Its game-focused export options are particularly relevant for real-time projects that require animated splashes, flowing liquids or other fluid effects without relying exclusively on costly real-time simulations inside the game engine.
For film and motion graphics work, its real-time simulation and rendering workflow can also help artists explore fluid motion and prepare assets for compositing or further processing.
Conclusion
JangaFX LiquiGen v1.2.0 combines real-time liquid simulation, procedural meshing, integrated rendering and multiple export formats in a workflow designed for interactive effects creation. The update adds holdout support, improved camera navigation, CSV gradient export and numerous fixes that improve the reliability of rendering and asset preparation.
For creators working with liquid effects in games, animation and visual effects, LiquiGen offers a specialised environment for developing simulations and exporting them into compatible production pipelines.
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JangaFX LiquiGen v1.2.0 Full Version Free Download
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