SideFX Houdini FX 17.5.173 Full Version

SideFX Houdini FX 17.5.173 Full Version


Houdini 17 Banshee

Houdini 17 Banshee introduces powerful new physical simulation tools such as the Vellum multi-solver for fast cloth, a new organic white water solver and material-based destruction workflows. In addition, significant enhancements can be found in Houdini’s interactive modeling and procedural UV tools, erosion models for terrain, character rigging and animation, a brand new 3ds Max plug-in for Houdini Engine, and much more.


Fast Cloth

The new VELLUM cloth solver is OpenCL accelerated and easy to set up and control. This XPBD inspired solver supports multi-layered, panelled and draped cloth and includes dynamic constraints for stitching, branching and tearing. A Simple Cloth tool lets Houdini Core users set up a simulation using cloth, collision geo and gravity and wind forces.



VELLUM is a fast unified solver for cloth, hair, soft bodies and grains. Using Houdini FX, you can create simulations that incorporate all of these effects for creating unique results.


Including VELLUM Hair & Fur

Grooming hair in the viewport is significantly faster providing a better workflow for artists. These tools incorporate the Vellum hair solver for fast simulation and there are new shelf tools for generating Hair cards for gamers.



Material-based Destruction Tools make it easier to set up and art direct destruction shots by providing tools for pre-fracturing materials such as concrete, glass and wood while automatically building constraint networks that tie the whole system together.



The White Water Solver has been rewritten to achieve a more organic, foamy, look with realistic cellular patterns and repellant forces and a more accurate relationship to the source FLIP sim.


Sourcing and Retiming

Houdini can now use OpenVDB as a Pyro FX source providing a more efficient and flexible solution that makes it easier to create the right look for your fire and smoke. Retime is a powerful tool for stretching out or slowing down fluid sims, RBD sims and volumes with effective interpolation and blend options for creating clean results.



Interactive Modeling includes a new PolyDraw tool which lets you use interactive “Topo Build” tools anywhere in your scene, free from dense reference geometry; fast construction plane alignment and positioning; rotation snapping; view and construction plane memories; and new geometry alignment tools.


Fully Procedural

New UV tools define a fully procedural workflow that starts with automated seaming then moves on to accurate flattening and super efficient layout of the resulting UVs.


Advanced Erosion and Hierarchical Scattering

Terrain now includes advanced erosion tools with more control over details such as fluvial lines, river banks and debris and new hierarchical scattering for more efficient placement of elements into landscapes.


New Timeline, Keyframe Workflow
and Facial Autorigging Tools

Character Animation & Rigging has been improved with a newly designed Timeline (i.e. playbar) that supports a more animator-friendly keyframe workflow and facial auto-rigging tools for a complete top-to-bottom auto-rigging solution.

MODELING, RENDERING, ANIMATION Houdini FX includes all the base Houdini features including modelling, animation, character rigging, lighting, rendering, compositing and volumes. Digital Assets created in Houdini FX can be opened, animated and rendered in Houdini.

PYRO FX | With Pyro FX , Fire and Smoke simulations look more realistic and are faster and easier to set up. The speed gains in Houdini 12 are significant allowing for more iterations. The ability to simulate using the GPU takes things to a whole new level and advances in volume rendering create an impressive final look.
FLUIDS & OCEAN FX | Create realistic sims using forces such as surface tension, viscosity, and visco-elasticity. Particle fluids can be surfaced at the geometry level to produce high quality splashes while fluild forces are used to create white water effects.
BULLET RBD | In Houdini FX, you can use the Bullet Rigid Body solver to create highly complex simulations of large data sets. This solver and Houdini’s own solver work with various forces, constraints and collisions for complete control.
PARTICLES | Whether you are creating dust and debris or a flocks of birds, the particle tools in Houdini let you define a clear set of rules using a simple node network made up of sources, forces, attractors and collision objects.
FINITE ELEMENTS | The Finite Element solver analyzes the stresses on an object then either bends or breaks the object. It can also be used for soft body effects with volume preservation. Take the simulation of digital destruction, and gooey slimy objects, to the next level.
CLOTH | Houdini FX’s cloth solver can handle multiple layers while generating accurate, realistic results over long simulations. By adjusting a few simple parameters, you can achieve a variety of different looks and material types.
WIRE & FUR | Ideally suited to creating hair and fur simulations, the Wire solver in Houdini FX also can be used for other types of thin shapes. Control wires with attributes such as thickness, length, rigidity and curl for added control.
CROWDS | The crowd tools use artist-friendly shelf tools along with a new packed agent primitive type, a Finite State Machine solver, hardware accelerated display of instanced crowds, controls for crowd layout, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets.Please test it and show us the results.

We have not tested this one. Please test it and let us know in the comments.

SideFX Houdini FX 17.5.173 Full Version


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